which are programmed into the ROM of a real existing machine. A VP table needs a self-written Visual-Basic script for the rules and the scoring routines, etc., while a VPM table runs with the rules and scoring routines, etc. The main difference between both types of tables is the way how they function. A VP table runs well with VP alone, while a VPM table does not only need VP, but VPM as well in order to work. This is because we do not only differ between the two programs, but also between the two types of tables. Some tables have their own displays though, which means that you won’t see that scoring window on such a table, but that doesnt mean that VPM isn’t running anyway.īoth VP and VPM must be installed in order to play a VPM table, while VP alone is enough for VP tables only. as the real existing machine.Īll that you ever see of VPM though is only the scoring window, which is usually orange, and varies visually depending on the ROM currently emulated. VisualPinMAME (VPM) is responsible to emulate the ROMs of a real existing machine, and gets its triggering-instructions from the table-script via VP.įor example, when you play a VPM table, you will hear the sounds directly from the ROM of the real existing machine, and the table will work with the exact same rules, light-patterns and scoring routines, etc. Like i said, just see it as the "visual" part. Visual Pinball (VP) is most of all responsible to show the graphics of a table, and also to process its script. įurthermore, we have to differ between PinMAME and VisualPinMAME. VisualPinball takes the "visual" part, while VisualPinMAME is responsible for the emulation of a real machines ROM-Set. First of all, we have to differ between Visual Pinball and Visual PinMAME.īoth programs are seperate programs, which will be tied together in runtime to simulate a real existing pinball-machine.
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